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Old Jul 06, 2005, 11:35 PM // 23:35   #1
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Default Skills - Divine Boon

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Old Jul 06, 2005, 11:35 PM // 23:35   #2
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This skill is awesome. Any healer monk build that doesn't take advantage of this sucks, IMHO.
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Old Jul 06, 2005, 11:37 PM // 23:37   #3
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While it is good, it isn't essential for any normal Monk build.
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Old Jul 07, 2005, 04:06 AM // 04:06   #4
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It's very easy to overheal a lot with Divine Boon, and waste quite a bit of energy because of that. You're losing 1/3rd energy per second already from the arrow of regen, and an additional 2 to the effect.

With Divine Boon healing prayers healers, I find they can sometimes let people die while trying to time the heal so that very little if any of the healing power is wasted. Now, when you're healing 200+ at a time, and the enemy can spike damage rapidly, waiting can be fatal, and casting too quickly makes you spent.

Divine Boon healers are the elephants of the monk world. Their sheer power is astounding, but sometimes, they find themselves facing a tiny door they can't quite squeeze through.

On the bright side, anyone with a little flexibility can manage this, as divine boon is shut off easily with 2 quick clicks when it's unneeded.
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Old Jul 07, 2005, 05:19 AM // 05:19   #5
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Mercury Angel pretty much hit it on the head.

That said, there's some ways to temper the over-healing. I always take Signet of Devotion when I take Divine Boon, because it fills double-duty: You have less energy because of Boon, so signets are good, and you must have pumped up Divine Favor anyway to be using Boon.
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Old Jul 07, 2005, 07:56 PM // 19:56   #6
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I'm curious how this spell works.

You cast this on a target and your healing of that target gets boosted? Or you cast this on yourself and all your healing spells get boosted?
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Old Jul 07, 2005, 08:13 PM // 20:13   #7
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This is an enchantment that you maintain on yourself.
While you maintain it, any monk spell cast on a target will heal the target extra. (Monks normally get a healing bonus on spells anyway, due to Divine Favor.) It doesn't even have to be a healing spell, it could be anything from the protection line or even things like "Smite Hex".
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Old Jul 08, 2005, 07:45 AM // 07:45   #8
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This skill is one of the better monk skills to use. Generally having more than 1 healer type monk is dumb (protection is essentially better except at recovering large amounts of life). Don't cling to it and use it for every monk build; for example if you are running a martyr conditions/hex monk your energy is going to be eaten when you keep using 7 energy mends and only gain 1 energy/s. But for healing builds it's great to pair with something like healing touch/orison/rof for really strong anti-spike healing. Add in solid energy regen like offering of blood and you have a very capable healer. And yes, if you're going 16 DF (which you should when using boon), take signet of devotion for lulls in combat or when you don't have the 5 energy for an energy gain spell.
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Old Aug 21, 2005, 03:08 AM // 03:08   #9
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Old Aug 22, 2005, 07:42 AM // 07:42   #10
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Divine Boon doesnt seem to work with Signet of Devotion... Worked for Life Bond. Perhaps the skill most cost MANA or it just doesnt work with other divine favor skills...

Someone please confirm and test this.
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Old Aug 22, 2005, 08:37 AM // 08:37   #11
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Quote:
Originally Posted by DiStUrBeD_AzN
Divine Boon doesnt seem to work with Signet of Devotion... Worked for Life Bond. Perhaps the skill most cost MANA or it just doesnt work with other divine favor skills...

Someone please confirm and test this.
Divine boon is limited to monk spells of any type.
Signet of Devotion is a signet.

The reason you grab Signet of Devotion with Divine Boon is to save energy.
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Old Aug 22, 2005, 01:48 PM // 13:48   #12
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You cast it on yourself, and all healing is boosted, and also costs 2 more energy. It's a great skill, but unless you have some energy management, don't bring it. Infact, if you don't have energy management, you're a sucky monk. Don't join a team. Channeling can easily make this skill viable.
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Old Aug 30, 2005, 10:44 AM // 10:44   #13
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A good enchantment for protection monks
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Old Sep 15, 2005, 02:58 PM // 14:58   #14
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So, weezer. Are you saying the only viable monks are Mo/Me and Mo/N?
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Old Oct 16, 2005, 04:47 AM // 04:47   #15
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Energy management can come in many forms. Even though it's a non-combo with Divine Boon, using Signet of Devotion can go quite well with it (since the Signet doesn't use energy, of course). And Boon builds generally stick to cheap heals, like Orison and Reversal of Fortune, rather than "expensive" things like Heal Other. Because it adds +2 energy cost on each spell, it's important to make sure you don't run out of energy.

But that doesn't have to be Energy Storage or some kind of Blood sacrifice ... though those don't hurt, either.
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Old Oct 16, 2005, 09:58 AM // 09:58   #16
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But since 10+2 is a 20% increase rather than 40% like a 5+2 heal, wouldn't Heal Other benefit more?
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Old Oct 16, 2005, 05:32 PM // 17:32   #17
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Quote:
Originally Posted by Mercury Angel
It's very easy to overheal a lot with Divine Boon, and waste quite a bit of energy because of that. You're losing 1/3rd energy per second already from the arrow of regen, and an additional 2 to the effect.
While this may be true in most cases, experienced monks should find several skills for managing their energy. With that said, the effects of the one arrow of degen and the additional 2 energy needed for each spell shouldn't be felt badly, if not at all.
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Old Nov 24, 2005, 03:05 AM // 03:05   #18
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This is extremly powerful, and i have seen it with experience. In the shiverpeak arena, I had this one guy who used this mixed with reversal of fortune and osrison of healing, and he was the only one left on our team. The 2 opposing warriors, necromancer, and ranger could not take him down, he didnt have a rez left, and the match ended after about 35 minutes of waiting for the opposing team to leave...
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Old Nov 24, 2005, 03:21 PM // 15:21   #19
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Yeah, see, if you dont have the 2 spare energy you still get the heal, so you can still get 180+(?) heals with 5 energy from an orison.
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Old Nov 24, 2005, 03:25 PM // 15:25   #20
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Quote:
Originally Posted by username
So, weezer. Are you saying the only viable monks are Mo/Me and Mo/N?
Only Viable BOON monks really - unless your getting energy from outside sources like a battery necro.
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